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Video Games Forum for People Who Like to Play Video Games
Basically, the game designers were given a week to put whatever they wanted in the game, and this is what they came up with. Keep in mind, this stuff could always possibly become DLC. Even if it's not, it's cool stuff.
Three-time consecutive winner of G7's Member of the Year Award. Obtained the love of everyone on the planet, except for my parents.
Subject: Re: Skyrim Game Jam Sat Feb 11, 2012 7:04 pm
Elder scrolls games get smaller and smaller with each installment. most of this stuff should have been in the game to start with. Morrowind had throwing stars, spears, throwing knives, dart guns, crossbows, war clubs, and way more. now look at skyrim.
Subject: Re: Skyrim Game Jam Thu Feb 16, 2012 11:30 am
You know what, the more you think about it...
They created all this cool stuff in just a week? Which was only for the developers own entertainment that as of yet no paying customer has had the chance to enjoy.
Now knowing what they can achieve in just a week, then why the fuck couldn't they of spent an extra week bug testing the game properly so all the paying customers could of benefitted from it?
I loved Skyrim but the longer I played the game the more problems I discovered and the more it started to fuck me off and these guys would rather piss about developing stuff that may never see the light of day when they were fully aware they had released a broken game onto the market.
In any other work place there would be no time for fun and games, especially when a project or job is left unfinished.
Subject: Re: Skyrim Game Jam Fri Feb 17, 2012 2:04 pm
Greg Jennings wrote:
Every TES game has bug. It's hard to create a world that big and that populated and not have bugs.
True but the bugs that came with the game were pre Skyrim problems (lag) they should have been ironed out and been a primary focus of the new engine and by the sounds of the cause of the problem they should have better forseen the problems. The broken quest here and there is the be expected with a world so big and so much going on you expect one or two scripts to mess up, the main thing i was suprised about though was the lack of dodgy clipping and gaping world holes!